Find Foundry VTT Modules
A simple, friendly directory for browsing and sharing modules — built by developers, for developers.9,109 modules indexed.
Modules to Watch
Danger Zone
by napolitanod
Provides powerful scene-based automation for triggered zone effects, which is a robust utility for dynamic combat encounters.
Rest Recovery 5e
by Wasp
Provides significant mechanical automation for D&D 5e rest rules and recovery, which is a major quality-of-life improvement for the system.
DDB-Importer: A D&D Beyond Integrator
by MrPrimate
This is the essential, industry-standard tool for importing D&D Beyond content into Foundry VTT and remains a critical piece of infrastructure.
Baileywiki Landing Page
by Baileywiki
A powerful tool for building interactive, functional landing pages that significantly enhances scene-based player experiences.
Automated Animations
by theripper93
Automated Animations is a foundational automation module for visual effects that is essential for many power-user setups.
Monk's Combat Details
by IronMonk
A foundational and widely used combat enhancement suite that serves as a landmark utility for automation in Foundry.
Recently Updated Modules
Swipe - Mobile VTT
by Carolingian
Mobile-friendly interface for Foundry VTT with touch controls, optimized character sheets, and performance enhancements for phones and tablets.
PF2e & SF2e - Grid Enhancements
by FolkvangrForgent
A collection of enhancements to make using hex, gridless and square maps in Pathfinder2e and Starfiner2e a better experience.
Enhanced Character Sheet for Old-School Essentials
by Tim Sandberg
An alternative character sheet for the Old-School Essentials system in Foundry VTT. Part of the Old-School Chronicle tool set.
Carolingian UI
by Carolingian
Style changes and tweaks to improve look and feel of Foundry UI
Baileywiki Landing Page
by Baileywiki
A free module to create fully interactive landing pages in Foundry with per-player hover effects, image swaps, sound, selector markers, click actions, automated layouts, backdrops, custom tile interactions, and more. Turn any scene into a beautiful, interactive front door for your game. Build a party HQ, a quest hub, a chapter splash, or a session menu — a gridless scene with gorgeous, hoverable, clickable buttons that open your Journals, character sheets, roll tables, macros, or jump to other scenes. Your players land somewhere that feels designed, not just dropped onto a battlemap. The whole thing is additive to Foundry : buttons are ordinary Tiles, labels are ordinary Drawings. Nothing exotic, nothing locked away — so Token Magic FX, Mass Edit, snapping, and the native Tile HUD all keep working on everything you make. And while you can use Monk's Active Tiles freely, you don't NEED it. The module has the click and effect functions built-in. Looking for ways to create landing page elements and character poses? Try MadProps (Scenes and props), TurnSheet (Characters), and BatlGrid (Top-down props) 🎬 LOOKING FOR A TUTORIAL? New for 3.0 — watch the full video walkthrough: Landing Page 3.0 Tutorial . Prefer to read? The full written guide is Here . 🚀 New in 3.0 Character Widget. Draw a box and point it at a sidebar Actor folder. It builds a live character menu from that folder and stays in sync as the roster changes. Each card is a full landing-page button — hover, click, sound, markers, and labels — with its own Widget Builder for layout, art fit, custom shapes, and presets. It works with any Actor , not only player characters (the feature previously called the Player Widget). Dynamic Information. A text drawing can show live fields — a name, a biography, or any document path — from the Character Widget portrait under the cursor, or from a pinned Actor, Journal, or Item. Rich text, alignment, and shrink-to-fit or scroll. The panel lingers so you can move onto it. Subpages. Keep several pages on one scene, and list other scenes as satellites — a regional map or a battle map. Stamp Home , Back , and Go-to , or turn on Simple Nav , a small floating icon bar you can drag. Back returns to the hub page you left; Go-to stays on the map until you pick. Satellites can inherit the hub's immersive look and its background music. Interactive Regions. A Foundry Region can be a button: hover lights the map inside the shape, click runs an action, with an optional soft edge. Animated Token Magic presets (fire, smoke, waves, and the rest) play on the region the same way they do on tiles. Lit tiles. In Design Mode, mark a tile Lit . A light whose center sits on that tile's art, and which sits above the tile, lights only that tile — a prop can glow while the rest of the scene stays dark. Frosted panels. The snowflake control on a drawing (or the helper panel) blurs the map inside the shape, a soft glass panel over your art. Hover and click animation. On a video or GIF tile, choose how it plays on hover and on click: play through, hold a frame, reverse on leave, loop, or latch open. Quick presets for a Door , Chest , Book , and Portal (Portal is a preset — bring your own art). Sample art ships for a door, a chest, books, and portraits. ✨ Highlights One-click Designer. A single panel builds the whole page: pick a layout (top/bottom row, left/right panel), choose which buttons to create, and hit Build . Manage Buttons renames, reorders, adds a blank button, and sets each click — including a jump to a subpage. Presets save and share the Builder's look (not the scene's content). Tweak any part live afterward. A growing library of button art in a visual, searchable browser — fantasy scrolls, stone, wood, iron, ice, arcane filigree, sci‑fi panels and more. Filter as you type, click to preview, select. Or design and upload your own buttons! Recolor everything instantly. Color schemes (Gold, Arcane, Cyan, Crimson, Slate) or a fully custom color with a picker and an on‑screen eyedropper . Two‑tone buttons recolor just their accent so the frame stays intact. Per‑player hover effects. Glow, any Token Magic FX preset, a direct text‑colour change, or an image swap — each shown only to the player whose cursor is on the button, and each able to run inverted (on at rest, clears on hover). Grow on hover is there too. Click actions that matter. Open a Journal, a character sheet, a roll table, run a macro, jump to a subpage, or send each player to another scene (great for a clickable World Map). Beautiful labels. Any installed font — or import fonts straight from Google Fonts , which become available to your regular Drawings too (and auto‑load for every player). Control color, size, opacity, stroke, and offset; labels can even appear only on hover. Shaped scene backdrops. Drop your splash art inside a circle, square, or arched frame instead of a flat rectangle, and the module can generate the scene thumbnail straight from it. Polish toggles. Soft drop shadows, hover‑only labels, pixel‑perfect hit detection on hand‑placed art, and a per‑scene “launch unpaused” option so animated landing pages come up live. 🛠️ How it works Open the Landing Page control on the left toolbar to bring up the design panel. You stay in control of a normal scene. The Designer drops button Tiles and label Drawings for you, wires each button's hover effect and click action, and links every label to its button so they move together as a prefab (while a label can still be nudged on its own). A lightweight, design‑mode‑gated interaction layer drives the hover glow and clicks for players — and gets out of your way while you author. Because it's all native documents, you can hand‑place extra buttons, restyle in seconds, export/import the scene with Foundry's own tools, and lean on the modules you already use. 📋 Compatibility & recommended modules Foundry VTT v13–v14. System‑agnostic at its core (built and tested with D&D 5e). Token Magic FX (required) — powers the per‑player hover effects, compound effects, drop shadow, two‑tone recoloring, and the shaped backdrop overlay. Mass Edit (recommended) — links each button to its label, and lets you move or preview the whole menu as one. FXMaster (recommended) — ambient particle effects for extra atmosphere. 💜 From Baileywiki Made by Baileywiki . If you love rich, ready‑to‑play VTT content, come say hi — and bring your table somewhere worth landing.
Financial System
by LoboWerewolf
Modular financial system for FoundryVTT that supports multiple economies, custom banks, properties, and stock markets.
Recently Updated Game Systems
Two Hours Wargame unofficial
thw
Air Bladder Cairn 2e & Barebones Systems
air-bladder
Mythic Bastionland - by PWD
mythic-bastionland-pwd
Cairn 2e
cairn2e
Ranger of Shadow Deep Unofficial
rangers-of-shadow-deep-unofficial
Shinobi no Sho - Revamp
shinobi-no-sho-revamp
Build a loadout. Share it as a single install link.
A loadout is a curated list of Foundry modules — your favorites, your go-to combat-automation stack, the FX modules you use when streaming, anything. Generate one manifest URL and Foundry will install & activate every module in the list with a single click.
Developers: if you publish several modules, a loadout is the closest thing to having your own row in Foundry's official directory — except installers get all of your modules at once from a single manifest, instead of hunting them down one by one. YouTubers building "Top 10 Modules" videos can do the same and let viewers install the entire list in one paste.
One-click install
Each loadout becomes a tiny Foundry module that recommends every module in the list. Paste the manifest URL into Foundry — it'll install & activate them all.
Public or private
Keep it for yourself, or publish it. Public loadouts get listed on every module page they include and can be favorited by other GMs.
Stays in sync
Add a module to your loadout later and Foundry will automatically prompt installers to update — no need to redistribute anything.
The second-best alternative to hosting your module in the Foundry module directory.
The place you want to be is in the official directory. If for whatever reason you can't or need an alternative, you can manage your module profile here and even host your module in the FoundryMods cloud and get Patreon integration.
Have multiple modules? Bundle them into a Loadout.
Outside the official directory, users have to paste a manifest URL for every module — a real friction point if you publish several. A Loadout turns your whole catalogue into a single manifest URL: one paste in Foundry installs and activates them all. It's arguably a smoother experience than the old directory's one-by-one search-and-install.
Build your developer loadoutFree module profiles
Claiming and managing your module profile is always free. Edit metadata, write descriptions, tag your systems, and link your hub. Users can copy your manifest with one click.
Optional hosting for patrons
If you'd like to deliver packages to your Patreon supporters, you can host module ZIPs here with tier-gated installs through a small subscription.
See hosting optionsFind your module to claim it
Once you find your module, open it and use the Claim button to verify ownership.
A few extras for module developers
If you'd like to host packages here for your patrons, there's a small subscription that covers storage and gated installs. Everything else on FoundryMods stays free.
Tier-gated downloads
Simple access control wired into the install flow, so the right patrons get the right files.
- Patreon tier checks on each download
- Per-user authenticated manifest URLs
- Optional monthly download limits
Storage that fits your library
Pick a tier that matches what you're hosting today — change it whenever you need to.
Adjust anytime from your Baileywiki account.
Easy install for users
Your players can find your modules and grab the manifest without any extra steps.
- Fuzzy search across the catalogue
- One-click manifest copy on every module
- Authenticated manifests for gated releases
Ship releases from your own pipeline
Publish new module versions straight from CI with the FoundryMods Release API — bump the version, upload the zip, and optionally sync your description from your GitHub README on every release.